Wolfie
Active Member
(Alright, thanks. I just wanted to make sure that you could read it fine. I, personally, type rather quickly, although I try to put a measure of thought and tone into my writings. Sometimes I'm just not into it.)
(The low attention to detail is fine; I got the gift of it. To me, roleplaying is more about the feeling of the situation than description, which is why the paragraphs that I write are a lot shorter and simpler than they were years ago. Considering action, I have an idea that will probably work reasonably well. There may be a bandit skirmish, or perhaps a vampire attack, near the gates, drawing the attention of the guards and Idoma. Trouble ensues, as if often does in these threads. Sound good?)
Idoma set her knapsack on the bed and closed the door behind her. A shame these doors didn't have locks, such as the ones in Cyrodiil. “How uncivilized,” Idoma muttered, thinking back on this. She sat on the bed and began drawing out items from the backpack: two twin steel daggers with simple handles and a tightly packed suit of leathery armor, dyed black.
She checked the door, and began stripping off her clothes. Even in privacy, she felt self-conscious, and changed as quickly as she could. The bloodied sack sat on the floor, where she hoped it would not stain the wooden floorboards. She tried to not think too much or too hard.
After getting her main body armor on, Idoma slipped the face mask over her head and tugged on the hood. She felt a bit goofy, like a child wearing her father's cloak, pretending like she was someone else entirely. I am, she told herself. I must be.
She grabbed the piece of charcoal laying on the dresser and began to scrawl a note, in large letters, on the sack. Her hand trembled a bit as her palm touched the hardened head of the bandit. She was almost glad she did not have to look at it. 'Reward Request. A Gift for you Grace and his People' it said.
The Bannered Mare had changed within the past several years. More rooms had been added, and Hulda agreed to add windows at many customers' requests. Idoma found this particularly useful; it was the only sneaky way she had out of the inn. Without it, she'd be caught cold by the bewildered townsfolk.
She opened the window. It was a simple one, able to slide up and down, and the windows were grimy with misuse. A few feet wide and tall, it was easy enough to slide out of when you have something to stand on.
She tried dragging the dresser over, but it wouldn't budge. Frustrated, she moved a chair in front of the window and peeked out. The air was breezeless, at the moment; she had a clear view of the back of the Bannered Mare, where the only thing staring back at her was a wall.
She made sure the knives were sheathed. Idoma glanced back at the door, sack in hand. Turning back forwards, she made her way out of the window. Seeing the ground so far down made her stomach twist. She turned upwards and lumbered onto the roof. Like a child, she thought. Playing on top of the roof like a thief. Not for the first time, she wondered what she was doing.
(A bit of a long, advancing post...I know. I wasn't sure how to go about that, actually. Guards often look in dark corners for thieves, and rooftops, so she's not “safe” on the paths or on top of buildings. The idea is to be quick and agile. This would be difficult to do in Cyrodiil; however, Skyrim's roofs are made of a much harsher material, although the houses are not close together – so, it's easier to walk on a roof in Skyrim than it is to jump from one rooftop to another. That's just my novice idea.)
(The low attention to detail is fine; I got the gift of it. To me, roleplaying is more about the feeling of the situation than description, which is why the paragraphs that I write are a lot shorter and simpler than they were years ago. Considering action, I have an idea that will probably work reasonably well. There may be a bandit skirmish, or perhaps a vampire attack, near the gates, drawing the attention of the guards and Idoma. Trouble ensues, as if often does in these threads. Sound good?)
Idoma set her knapsack on the bed and closed the door behind her. A shame these doors didn't have locks, such as the ones in Cyrodiil. “How uncivilized,” Idoma muttered, thinking back on this. She sat on the bed and began drawing out items from the backpack: two twin steel daggers with simple handles and a tightly packed suit of leathery armor, dyed black.
She checked the door, and began stripping off her clothes. Even in privacy, she felt self-conscious, and changed as quickly as she could. The bloodied sack sat on the floor, where she hoped it would not stain the wooden floorboards. She tried to not think too much or too hard.
After getting her main body armor on, Idoma slipped the face mask over her head and tugged on the hood. She felt a bit goofy, like a child wearing her father's cloak, pretending like she was someone else entirely. I am, she told herself. I must be.
She grabbed the piece of charcoal laying on the dresser and began to scrawl a note, in large letters, on the sack. Her hand trembled a bit as her palm touched the hardened head of the bandit. She was almost glad she did not have to look at it. 'Reward Request. A Gift for you Grace and his People' it said.
The Bannered Mare had changed within the past several years. More rooms had been added, and Hulda agreed to add windows at many customers' requests. Idoma found this particularly useful; it was the only sneaky way she had out of the inn. Without it, she'd be caught cold by the bewildered townsfolk.
She opened the window. It was a simple one, able to slide up and down, and the windows were grimy with misuse. A few feet wide and tall, it was easy enough to slide out of when you have something to stand on.
She tried dragging the dresser over, but it wouldn't budge. Frustrated, she moved a chair in front of the window and peeked out. The air was breezeless, at the moment; she had a clear view of the back of the Bannered Mare, where the only thing staring back at her was a wall.
She made sure the knives were sheathed. Idoma glanced back at the door, sack in hand. Turning back forwards, she made her way out of the window. Seeing the ground so far down made her stomach twist. She turned upwards and lumbered onto the roof. Like a child, she thought. Playing on top of the roof like a thief. Not for the first time, she wondered what she was doing.
(A bit of a long, advancing post...I know. I wasn't sure how to go about that, actually. Guards often look in dark corners for thieves, and rooftops, so she's not “safe” on the paths or on top of buildings. The idea is to be quick and agile. This would be difficult to do in Cyrodiil; however, Skyrim's roofs are made of a much harsher material, although the houses are not close together – so, it's easier to walk on a roof in Skyrim than it is to jump from one rooftop to another. That's just my novice idea.)