DarkEastwood
Active Member
Can you please bring light to what you're talking about please?
thats a very good idea I did that sometimes in my journal and found it really spices up the readingI think I'm going to start doing a few scenes and happenings that don't happen in the game. Just to make things more interesting and unique. Maybe.
sounds great ok I am going to bed I'm excited for more fedave soonIt'll stay true to the game mostly near the beginning, but a lot of the things relating to the Morag Tong plot will obviously be set apart from the game. I have a lot planned out so far in terms of how the outside world will interact with me in the future in terms of outgame ideas.
I think that is a necessity for a Morag Tong type of playthrough, since you need to create your own contracts and recreate a dead society!It'll stay true to the game mostly near the beginning, but a lot of the things relating to the Morag Tong plot will obviously be set apart from the game. I have a lot planned out so far in terms of how the outside world will interact with me in the future in terms of outgame ideas.
That's an excellent point! I hadn't thought about how different the 3 experiences were.iI really enjoyed about you fighting the witch but I never found her cellar I'll have to look for it. I liked seeing the 3 viewpoints of Hriskar being friends with her, Dar-Shein wanting her for food, and Fedave killing her in justice.
I had some of the same reservations with my game, but I knew that this kind of play style would make the use of certain alchemy recipes and potions really important. That's why I made mine where I need training to make any potion ever, and then only when I purchased the recipe could I make that one. No blind experimenting or eating ingredients to find the first effect.I'm taking suggestions on how to regulate income on alchemy. I don't want to make too much from it. I think I may just make it so I no longer sell my potions when finished.
At the higher levels, like above 45-50, yes, but you might not even need to train anymore at that level, then you could consider yourself advanced enough to begin experimenting legitimately and make more expensive potions. This would at least level the income at the lower levels and make it seem more realistic that you need training and recipes to develop your skills at first.Wouldn't you lose tons of money though?
What if you could make all potions but since you can add a third ingredient you have to have a third powerful ingredient to be able to sell the potion. You could add in an expensive ingredient that doesn't actually affect the potion and this would help to balance the money.It turns out, it heavily discourages me from creating potions, and alchemy in general. I think I'm just going to not sell any potions, and only make potions I need.